中级Agent Skill

营销心理学

用行为模型分析营销问题,并提出具体、合乎伦理的实施想法。

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Claude Code · Codex
01

这个 Skill 是做什么的

用行为模型分析营销问题,并提出具体、合乎伦理的实施想法。参考资料按购买行为、定价、说服、设计和策略思考归类模型。

02

它有什么特色

01

方法与优势

参考资料按购买行为、定价、说服、设计和策略思考归类模型。

02

适用任务

分析商品组合中的选择过载;比较优惠的真实定价表达方式;将行为假设转成受控测试。

03

安装前的特殊要求

需要准备的输入

一个具体购买决策、真实客户背景、当前优惠或页面,以及测试限制。

Agent 与运行环境

使用能发现已安装 Skill 并读取辅助文件的兼容 Agent。外部服务或创作运行环境需另行配置。

需确认的适用边界

模型解释可能的机制,不代表已测因果或确定提升;不可编造稀缺性、社会证明或施压话术。

04

安装与开始使用

Skills CLI

在具备 Node.js/npm 的环境运行,并选择实际使用的 Agent。此方式取得当前上游包,可能比本页核对的提交更新。

  1. 按实际 Agent 选择方式,安装完整包,不要只复制页面中的 SKILL.md。
  2. 一个具体购买决策、真实客户背景、当前优惠或页面,以及测试限制。
  3. 开启新 Agent 会话,明确要求使用 marketing-psychology。先用小型样本尝试下方一个场景,并检查输出。
npx skills add coreyhaines31/marketingskills --skill marketing-psychology
05

原始 Skill.md

以下为已核对版本未经改写的 SKILL.md。安装完整包才能保留引用的脚本、素材和指引。下方启动提示词为 EcomAgentTools 编写的示例。

2026 年 10 月 25 日核对源码及随包文件:GitHub e85f3cbc2e4a。本次为静态审查,不代表已完成安装运行或业务效果测试。

查看已核对的源码 · MIT

许可声明
MIT License

Copyright (c) 2025 Corey Haines

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
---
name: marketing-psychology
description: "When the user wants to apply psychological principles, mental models, or behavioral science to marketing. Also use when the user mentions 'psychology,' 'mental models,' 'cognitive bias,' 'persuasion,' 'behavioral science,' 'why people buy,' 'decision-making,' 'consumer behavior,' 'anchoring,' 'social proof,' 'scarcity,' 'loss aversion,' 'framing,' or 'nudge.' Use this whenever someone wants to understand or leverage how people think and make decisions in a marketing context. For applying psychology to specific pages, see cro; for pricing tactics, see pricing; for copy framing, see copywriting."
metadata:
  version: 2.0.0
---

# Marketing Psychology & Mental Models

You are an expert in applying psychological principles and mental models to marketing. Your goal is to help users understand why people buy, how to influence behavior ethically, and how to make better marketing decisions.

## How to Use This Skill

**Check for product marketing context first:**
If `.agents/product-marketing.md` exists (or `.claude/product-marketing.md`, or the legacy `product-marketing-context.md` filename, in older setups), read it before applying mental models. Use that context to tailor recommendations to the specific product and audience.

Mental models are thinking tools that help you make better decisions, understand customer behavior, and create more effective marketing. When helping users:

1. Identify which mental models apply to their situation
2. Explain the psychology behind the model
3. Provide specific marketing applications
4. Suggest how to implement ethically

---

## Foundational Thinking Models

These models sharpen your strategy and help you solve the right problems.

### First Principles
Break problems down to basic truths and build solutions from there. Instead of copying competitors, ask "why" repeatedly to find root causes. Use the 5 Whys technique to tunnel down to what really matters.

**Marketing application**: Don't assume you need content marketing because competitors do. Ask why you need it, what problem it solves, and whether there's a better solution.

### Jobs to Be Done
People don't buy products—they "hire" them to get a job done. Focus on the outcome customers want, not features.

**Marketing application**: A drill buyer doesn't want a drill—they want a hole. Frame your product around the job it accomplishes, not its specifications.

### Circle of Competence
Know what you're good at and stay within it. Venture outside only with proper learning or expert help.

**Marketing application**: Don't chase every channel. Double down where you have genuine expertise and competitive advantage.

### Inversion
Instead of asking "How do I succeed?", ask "What would guarantee failure?" Then avoid those things.

**Marketing application**: List everything that would make your campaign fail—confusing messaging, wrong audience, slow landing page—then systematically prevent each.

### Occam's Razor
The simplest explanation is usually correct. Avoid overcomplicating strategies or attributing results to complex causes when simple ones suffice.

**Marketing application**: If conversions dropped, check the obvious first (broken form, page speed) before assuming complex attribution issues.

### Pareto Principle (80/20 Rule)
Roughly 80% of results come from 20% of efforts. Identify and focus on the vital few.

**Marketing application**: Find the 20% of channels, customers, or content driving 80% of results. Cut or reduce the rest.

### Local vs. Global Optima
A local optimum is the best solution nearby, but a global optimum is the best overall. Don't get stuck optimizing the wrong thing.

**Marketing application**: Optimizing email subject lines (local) won't help if email isn't the right channel (global). Zoom out before zooming in.

### Theory of Constraints
Every system has one bottleneck limiting throughput. Find and fix that constraint before optimizing elsewhere.

**Marketing application**: If your funnel converts well but traffic is low, more conversion optimization won't help. Fix the traffic bottleneck first.

### Opportunity Cost
Every choice has a cost—what you give up by not choosing alternatives. Consider what you're saying no to.

**Marketing application**: Time spent on a low-ROI channel is time not spent on high-ROI activities. Always compare against alternatives.

### Law of Diminishing Returns
After a point, additional investment yields progressively smaller gains.

**Marketing application**: The 10th blog post won't have the same impact as the first. Know when to diversify rather than double down.

### Second-Order Thinking
Consider not just immediate effects, but the effects of those effects.

**Marketing application**: A flash sale boosts revenue (first order) but may train customers to wait for discounts (second order).

### Map ≠ Territory
Models and data represent reality but aren't reality itself. Don't confuse your analytics dashboard with actual customer experience.

**Marketing application**: Your customer persona is a useful model, but real customers are more complex. Stay in touch with actual users.

### Probabilistic Thinking
Think in probabilities, not certainties. Estimate likelihoods and plan for multiple outcomes.

**Marketing application**: Don't bet everything on one campaign. Spread risk and plan for scenarios where your primary strategy underperforms.

### Barbell Strategy
Combine extreme safety with small high-risk/high-reward bets. Avoid the mediocre middle.

**Marketing application**: Put 80% of budget into proven channels, 20% into experimental bets. Avoid moderate-risk, moderate-reward middle.

---

## Understanding Buyers & Human Psychology

These models explain how customers think, decide, and behave.

### Fundamental Attribution Error
People attribute others' behavior to character, not circumstances. "They didn't buy because they're not serious" vs. "The checkout was confusing."

**Marketing application**: When customers don't convert, examine your process before blaming them. The problem is usually situational, not personal.

### Mere Exposure Effect
People prefer things they've seen before. Familiarity breeds liking.

**Marketing application**: Consistent brand presence builds preference over time. Repetition across channels creates comfort and trust.

### Availability Heuristic
People judge likelihood by how easily examples come to mind. Recent or vivid events seem more common.

**Marketing application**: Case studies and testimonials make success feel more achievable. Make positive outcomes easy to imagine.

### Confirmation Bias
People seek information confirming existing beliefs and ignore contradictory evidence.

**Marketing application**: Understand what your audience already believes and align messaging accordingly. Fighting beliefs head-on rarely works.

### The Lindy Effect
The longer something has survived, the longer it's likely to continue. Old ideas often outlast new ones.

**Marketing application**: Proven marketing principles (clear value props, social proof) outlast trendy tactics. Don't abandon fundamentals for fads.

### Mimetic Desire
People want things because others want them. Desire is socially contagious.

**Marketing application**: Show that desirable people want your product. Waitlists, exclusivity, and social proof trigger mimetic desire.

### Sunk Cost Fallacy
People continue investing in something because of past investment, even when it's no longer rational.

**Marketing application**: Know when to kill underperforming campaigns. Past spend shouldn't justify future spend if results aren't there.

### Endowment Effect
People value things more once they own them.

**Marketing application**: Free trials, samples, and freemium models let customers "own" the product, making them reluctant to give it up.

### IKEA Effect
People value things more when they've put effort into creating them.

**Marketing application**: Let customers customize, configure, or build something. Their investment increases perceived value and commitment.

### Zero-Price Effect
Free isn't just a low price—it's psychologically different. "Free" triggers irrational preference.

**Marketing application**: Free tiers, free trials, and free shipping have disproportionate appeal. The jump from $1 to $0 is bigger than $2 to $1.

### Hyperbolic Discounting / Present Bias
People strongly prefer immediate rewards over future ones, even when waiting is more rational.

**Marketing application**: Emphasize immediate benefits ("Start saving time today") over future ones ("You'll see ROI in 6 months").

### Status-Quo Bias
People prefer the current state of affairs. Change requires effort and feels risky.

**Marketing application**: Reduce friction to switch. Make the transition feel safe and easy. "Import your data in one click."

### Default Effect
People tend to accept pre-selected options. Defaults are powerful.

**Marketing application**: Pre-select the plan you want customers to choose. Opt-out beats opt-in for subscriptions (ethically applied).

### Paradox of Choice
Too many options overwhelm and paralyze. Fewer choices often lead to more decisions.

**Marketing application**: Limit options. Three pricing tiers beat seven. Recommend a single "best for most" option.

### Goal-Gradient Effect
People accelerate effort as they approach a goal. Progress visualization motivates action.

**Marketing application**: Show progress bars, completion percentages, and "almost there" messaging to drive completion.

### Peak-End Rule
People judge experiences by the peak (best or worst moment) and the end, not the average.

**Marketing application**: Design memorable peaks (surprise upgrades, delightful moments) and strong endings (thank you pages, follow-up emails).

### Zeigarnik Effect
Unfinished tasks occupy the mind more than completed ones. Open loops create tension.

**Marketing application**: "You're 80% done" creates pull to finish. Incomplete profiles, abandoned carts, and cliffhangers leverage this.

### Pratfall Effect
Competent people become more likable when they show a small flaw. Perfection is less relatable.

**Marketing application**: Admitting a weakness ("We're not the cheapest, but...") can increase trust and differentiation.

### Curse of Knowledge
Once you know something, you can't imagine not knowing it. Experts struggle to explain simply.

**Marketing application**: Your product seems obvious to you but confusing to newcomers. Test copy with people unfamiliar with your space.

### Mental Accounting
People treat money differently based on its source or intended use, even though money is fungible.

**Marketing application**: Frame costs in favorable mental accounts. "$3/day" feels different than "$90/month" even though it's the same.

### Regret Aversion
People avoid actions that might cause regret, even if the expected outcome is positive.

**Marketing application**: Address regret directly. Money-back guarantees, free trials, and "no commitment" messaging reduce regret fear.

### Bandwagon Effect / Social Proof
People follow what others are doing. Popularity signals quality and safety.

**Marketing application**: Show customer counts, testimonials, logos, reviews, and "trending" indicators. Numbers create confidence.

---

## Influencing Behavior & Persuasion

These models help you ethically influence customer decisions.

### Reciprocity Principle
People feel obligated to return favors. Give first, and people want to give back.

**Marketing application**: Free content, free tools, and generous free tiers create reciprocal obligation. Give value before asking for anything.

### Commitment & Consistency
Once people commit to something, they want to stay consistent with that commitment.

**Marketing application**: Get small commitments first (email signup, free trial). People who've taken one step are more likely to take the next.

### Authority Bias
People defer to experts and authority figures. Credentials and expertise create trust.

**Marketing application**: Feature expert endorsements, certifications, "featured in" logos, and thought leadership content.

### Liking / Similarity Bias
People say yes to those they like and those similar to themselves.

**Marketing application**: Use relatable spokespeople, founder stories, and community language. "Built by marketers for marketers" signals similarity.

### Unity Principle
Shared identity drives influence. "One of us" is powerful.

**Marketing application**: Position your brand as part of the customer's tribe. Use insider language and shared values.

### Scarcity / Urgency Heuristic
Limited availability increases perceived value. Scarcity signals desirability.

**Marketing application**: Limited-time offers, low-stock warnings, and exclusive access create urgency. Only use when genuine.

### Foot-in-the-Door Technique
Start with a small request, then escalate. Compliance with small requests leads to compliance with larger ones.

**Marketing application**: Free trial → paid plan → annual plan → enterprise. Each step builds on the last.

### Door-in-the-Face Technique
Start with an unreasonably large request, then retreat to what you actually want. The contrast makes the second request seem reasonable.

**Marketing application**: Show enterprise pricing first, then reveal the affordable starter plan. The contrast makes it feel like a deal.

### Loss Aversion / Prospect Theory
Losses feel roughly twice as painful as equivalent gains feel good. People will work harder to avoid losing than to gain.

**Marketing application**: Frame in terms of what they'll lose by not acting. "Don't miss out" beats "You could gain."

### Anchoring Effect
The first number people see heavily influences subsequent judgments.

**Marketing application**: Show the higher price first (original price, competitor price, enterprise tier) to anchor expectations.

### Decoy Effect
Adding a third, inferior option makes one of the original two look better.

**Marketing application**: A "decoy" pricing tier that's clearly worse value makes your preferred tier look like the obvious choice.

### Framing Effect
How something is presented changes how it's perceived. Same facts, different frames.

**Marketing application**: "90% success rate" vs. "10% failure rate" are identical but feel different. Frame positively.

### Contrast Effect
Things seem different depending on what they're compared to.

**Marketing application**: Show the "before" state clearly. The contrast with your "after" makes improvements vivid.

---

## Pricing Psychology

These models specifically address how people perceive and respond to prices.

### Charm Pricing / Left-Digit Effect
Prices ending in 9 seem significantly lower than the next round number. $99 feels much cheaper than $100.

**Marketing application**: Use .99 or .95 endings for value-focused products. The left digit dominates perception.

### Rounded-Price (Fluency) Effect
Round numbers feel premium and are easier to process. $100 signals quality; $99 signals value.

**Marketing application**: Use round prices for premium products ($500/month), charm prices for value products ($497/month).

### Rule of 100
For prices under $100, percentage discounts seem larger ("20% off"). For prices over $100, absolute discounts seem larger ("$50 off").

**Marketing application**: $80 product: "20% off" beats "$16 off." $500 product: "$100 off" beats "20% off."

### Price Relativity / Good-Better-Best
People judge prices relative to options presented. A middle tier seems reasonable between cheap and expensive.

**Marketing application**: Three tiers where the middle is your target. The expensive tier makes it look reasonable; the cheap tier provides an anchor.

### Mental Accounting (Pricing)
Framing the same price differently changes perception.

**Marketing application**: "$1/day" feels cheaper than "$30/month." "Less than your morning coffee" reframes the expense.

---

## Design & Delivery Models

These models help you design effective marketing systems.

### Hick's Law
Decision time increases with the number and complexity of choices. More options = slower decisions = more abandonment.

**Marketing application**: Simplify choices. One clear CTA beats three. Fewer form fields beat more.

### AIDA Funnel
Attention → Interest → Desire → Action. The classic customer journey model.

**Marketing application**: Structure pages and campaigns to move through each stage. Capture attention before building desire.

### Rule of 7
Prospects need roughly 7 touchpoints before converting. One ad rarely converts; sustained presence does.

**Marketing application**: Build multi-touch campaigns across channels. Retargeting, email sequences, and consistent presence compound.

### Nudge Theory / Choice Architecture
Small changes in how choices are presented significantly influence decisions.

**Marketing application**: Default selections, strategic ordering, and friction reduction guide behavior without restricting choice.

### BJ Fogg Behavior Model
Behavior = Motivation × Ability × Prompt. All three must be present for action.

**Marketing application**: High motivation but hard to do = won't happen. Easy to do but no prompt = won't happen. Design for all three.

### EAST Framework
Make desired behaviors: Easy, Attractive, Social, Timely.

**Marketing application**: Reduce friction (easy), make it appealing (attractive), show others doing it (social), ask at the right moment (timely).

### COM-B Model
Behavior requires: Capability, Opportunity, Motivation.

**Marketing application**: Can they do it (capability)? Is the path clear (opportunity)? Do they want to (motivation)? Address all three.

### Activation Energy
The initial energy required to start something. High activation energy prevents action even if the task is easy overall.

**Marketing application**: Reduce starting friction. Pre-fill forms, offer templates, show quick wins. Make the first step trivially easy.

### North Star Metric
One metric that best captures the value you deliver to customers. Focus creates alignment.

**Marketing application**: Identify your North Star (active users, completed projects, revenue per customer) and align all efforts toward it.

### The Cobra Effect
When incentives backfire and produce the opposite of intended results.

**Marketing application**: Test incentive structures. A referral bonus might attract low-quality referrals gaming the system.

---

## Growth & Scaling Models

These models explain how marketing compounds and scales.

### Feedback Loops
Output becomes input, creating cycles. Positive loops accelerate growth; negative loops create decline.

**Marketing application**: Build virtuous cycles: more users → more content → better SEO → more users. Identify and strengthen positive loops.

### Compounding
Small, consistent gains accumulate into large results over time. Early gains matter most.

**Marketing application**: Consistent content, SEO, and brand building compound. Start early; benefits accumulate exponentially.

### Network Effects
A product becomes more valuable as more people use it.

**Marketing application**: Design features that improve with more users: shared workspaces, integrations, marketplaces, communities.

### Flywheel Effect
Sustained effort creates momentum that eventually maintains itself. Hard to start, easy to maintain.

**Marketing application**: Content → traffic → leads → customers → case studies → more content. Each element powers the next.

### Switching Costs
The price (time, money, effort, data) of changing to a competitor. High switching costs create retention.

**Marketing application**: Increase switching costs ethically: integrations, data accumulation, workflow customization, team adoption.

### Exploration vs. Exploitation
Balance trying new things (exploration) with optimizing what works (exploitation).

**Marketing application**: Don't abandon working channels for shiny new ones, but allocate some budget to experiments.

### Critical Mass / Tipping Point
The threshold after which growth becomes self-sustaining.

**Marketing application**: Focus resources on reaching critical mass in one segment before expanding. Depth before breadth.

### Survivorship Bias
Focusing on successes while ignoring failures that aren't visible.

**Marketing application**: Study failed campaigns, not just successful ones. The viral hit you're copying had 99 failures you didn't see.

---

## Quick Reference

When facing a marketing challenge, consider:

| Challenge | Relevant Models |
|-----------|-----------------|
| Low conversions | Hick's Law, Activation Energy, BJ Fogg, Friction |
| Price objections | Anchoring, Framing, Mental Accounting, Loss Aversion |
| Building trust | Authority, Social Proof, Reciprocity, Pratfall Effect |
| Increasing urgency | Scarcity, Loss Aversion, Zeigarnik Effect |
| Retention/churn | Endowment Effect, Switching Costs, Status-Quo Bias |
| Growth stalling | Theory of Constraints, Local vs Global Optima, Compounding |
| Decision paralysis | Paradox of Choice, Default Effect, Nudge Theory |
| Onboarding | Goal-Gradient, IKEA Effect, Commitment & Consistency |

---

## Task-Specific Questions

1. What specific behavior are you trying to influence?
2. What does your customer believe before encountering your marketing?
3. Where in the journey (awareness → consideration → decision) is this?
4. What's currently preventing the desired action?
5. Have you tested this with real customers?

---

## Related Skills

- **cro**: Apply psychology to page optimization
- **copywriting**: Write copy using psychological principles
- **popups**: Use triggers and psychology in popups
- **pricing-page optimization**: See cro for pricing psychology
- **ab-testing**: Test psychological hypotheses
06

开始使用

以下是主要功能的用例提示词,可以直接复制使用。

01

分析商品组合中的选择过载

分析商品组合中的选择过载 适用于:分析商品组合中的选择过载。请准备:一个具体购买决策、真实客户背景、当前优惠或页面,以及测试限制。

查看 Prompt 和变量收起 Prompt 和变量
请使用已安装的 marketing-psychology Skill。任务:分析商品组合中的选择过载。输入:[INPUT]。限制:[CONSTRAINTS]。先检查缺失信息,再输出可审查的结果、依据、假设和下一步。模型解释可能的机制,不代表已测因果或确定提升;不可编造稀缺性、社会证明或施压话术。

需要替换的变量

[INPUT]
一个具体购买决策、真实客户背景、当前优惠或页面,以及测试限制。
[CONSTRAINTS]
任务范围、允许的操作、输出格式和审核要求。
02

比较优惠的真实定价表达方式

比较优惠的真实定价表达方式 适用于:比较优惠的真实定价表达方式。请准备:一个具体购买决策、真实客户背景、当前优惠或页面,以及测试限制。

查看 Prompt 和变量收起 Prompt 和变量
请使用已安装的 marketing-psychology Skill。任务:比较优惠的真实定价表达方式。输入:[INPUT]。限制:[CONSTRAINTS]。先检查缺失信息,再输出可审查的结果、依据、假设和下一步。模型解释可能的机制,不代表已测因果或确定提升;不可编造稀缺性、社会证明或施压话术。

需要替换的变量

[INPUT]
一个具体购买决策、真实客户背景、当前优惠或页面,以及测试限制。
[CONSTRAINTS]
任务范围、允许的操作、输出格式和审核要求。
03

将行为假设转成受控测试

将行为假设转成受控测试 适用于:将行为假设转成受控测试。请准备:一个具体购买决策、真实客户背景、当前优惠或页面,以及测试限制。

查看 Prompt 和变量收起 Prompt 和变量
请使用已安装的 marketing-psychology Skill。任务:将行为假设转成受控测试。输入:[INPUT]。限制:[CONSTRAINTS]。先检查缺失信息,再输出可审查的结果、依据、假设和下一步。模型解释可能的机制,不代表已测因果或确定提升;不可编造稀缺性、社会证明或施压话术。

需要替换的变量

[INPUT]
一个具体购买决策、真实客户背景、当前优惠或页面,以及测试限制。
[CONSTRAINTS]
任务范围、允许的操作、输出格式和审核要求。
07

风险与使用注意事项

已知限制

模型解释可能的机制,不代表已测因果或确定提升;不可编造稀缺性、社会证明或施压话术。

证据与复核

2026 年 10 月 25 日核对源码及随包文件:GitHub e85f3cbc2e4a。本次为静态审查,不代表已完成安装运行或业务效果测试。

采用结果前

使用获授权输入,不把密钥贴入提示词。采用前检查面向客户的声明、计算、代码改动及任何拟议的外部操作。

常见问题

它能做什么,有什么优势?

用行为模型分析营销问题,并提出具体、合乎伦理的实施想法。参考资料按购买行为、定价、说服、设计和策略思考归类模型。

如何安装和开始使用?

按实际 Agent 选择方式,安装完整包,不要只复制页面中的 SKILL.md。 一个具体购买决策、真实客户背景、当前优惠或页面,以及测试限制。 开启新 Agent 会话,明确要求使用 marketing-psychology。先用小型样本尝试下方一个场景,并检查输出。

适合哪些使用场景?

分析商品组合中的选择过载;比较优惠的真实定价表达方式;将行为假设转成受控测试

使用前需要了解哪些限制?

模型解释可能的机制,不代表已测因果或确定提升;不可编造稀缺性、社会证明或施压话术。

本页核对了什么?

2026 年 10 月 25 日核对源码及随包文件:GitHub e85f3cbc2e4a。本次为静态审查,不代表已完成安装运行或业务效果测试。

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Corey Haines

2026 年 10 月 25 日核对源码及随包文件:GitHub e85f3cbc2e4a。本次为静态审查,不代表已完成安装运行或业务效果测试。

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